

No one believed them.Įven journalists who have been invited to tour Blizzard's Irvine facilities could only briefly glimpse (through a window) the "Global Operations" room that monitors the realms. People posted messages on forums swearing that their brother-in-law runs a warehouse and they just sent a big shipment of Itanium Blades to Blizzard's Boston data center. In the early years of WoW, whenever Blizzard upgraded their hardware, rumors swirled about what they were buying from whom. "Much of the information is proprietary and complex." In a 2005 interview, producer Shane Dabiri deflected questions about the realms hardware: "Well, I really can't get into how we structure or build our infrastructure," he said. Technical details have never been shared. The servers that run the game's realms have always been shrouded in mystery. Let's look back to 2004 to the earliest months of the game and remember just what players had to endure - and what Blizzard had to do to fix it. When WoW first launched, Blizzard had the exact opposite problem on their hands: realms had far, far too many players. This is a drastic step for WoW, but one that should solve the long-bemoaned low-population problem on many realms. If your low-population realm hasn't been linked up to another one yet, it soon will. What did the game look like years ago? Who is etched into WoW 's history? What secrets does the game still hold? WoW Archivist explores the secrets of World of Warcraft's past.
